Old World(V1.0.73676)

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3.14GB




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【Game Introduction】

In ancient times calling

"old world" is a historical strategy game, in which the player can lead after several generations of a dynasty, establish beyond mortal stature grand heritage. Will you be the beloved and righteous Lord, or the feared and iron-fisted leader?

"old world" focus on the civilization of ancient and classical era. There are seven player civilizations: Babylonian, Persian, Assyrian, Egyptian, Greek, Roman, and Carthage. The non-player tribes in the game world are the Gauls, Numidians, Scythians, Vandals, and Danes. The team put a lot of effort into researching the history and mythology of these civilizations, writing more than 3,000 events in the game that are based on historical facts or legends. Things |
family br |
in the "old world", the player controls a ruler. Rulers live and die, and dynasties pass from generation to generation. So the ruler had to marry, groom heirs and manage family affairs.

each civilization, there are in addition to the players to his family of four aristocratic family, each city under the jurisdiction of aristocratic family for their different resources.
players have to balance the needs of different aristocratic family and the strength, through marriage, herod, reward and so on ways to satisfy them, and make them mutual checks and balances. If there is a long history of resentment against the ruler, or if one family is dominant, rebellion is likely to erupt.
players can choose let rulers to be a faithful good man or good woman, also can choose an affair with many role development. Drive |
characters br |
"old world" is full of great men, each person has a distinct personality, advantages and disadvantages. Players can use them to expand territory and guard borders, as well as assist in domestic affairs and diplomacy.

large called talents all over the world, recruiting famous generals, philosopher, engineers, and so on. Players can have them tutor the ruler's children, lead the dynasty's army, or serve as a court minister. Each person in the
"old world" has its own "personality prototype". The game has ten personality archetypes, including the brave, counsellor, judge, scholar, debater, general and so on. The player needs to place the character in the best position based on their personality and traits.
role over time will develop a new character and growth traits, qualifications, experience, until illness died, replaced by the next generation. |
a worth exploring world br |
vast undeveloped wilderness, there are many interesting things waiting for found by players. Such as tribes, barbarians, resources and the heritage of ancient civilizations.

map is littered with historic sites. In those historical sites, players can discover artifacts from the past and great heroes.
"old world" in more than 3000 unique events. These events are combined with the game's narrative and are based on historical accounts and myths of real ancient cultures.
player interaction with foreign dignitaries to trigger events. These events become part of the character's memory, affect the relationship between the characters, and are closely linked to subsequent events, forming a chain of events and providing the player with a narrative experience.
players will choose "ambition" in the game, and to achieve the aspirations for the target. Aspirations can range from state policy to war to religion, and the unfulfilled aspirations of one ruler will become the "legacy" of the next ruler after his or her death.
players can choose development team hand-made map, also can choose randomly generated maps. In addition, The Old World will offer historically inspired scenarios and weekly challenges (like, as Hannibal, leading Carthage to defeat Rome in the Punic Wars). Players can compete against each other to see who can win the challenge first.
| reinvent the wheel br |
"old world" for 4 x strategy game brought new changes: a key element of

"old world" of resources than the traditional 4 x games more real and concrete. For example, buildings are made of wood, iron and stone, not "industry". Another example is that population growth depends not only on "food" but also on good municipal conditions.
"pool" instruction is Shared resources across the field. Each turn has a certain number of instructions in the pool, and players can allocate the use of instructions themselves. The use of the directive includes the movement of units, as well as domestic and foreign policy decisions. Each unit can be moved as many times as it takes until it is tired or commands run out. This way, while there is still a cap on how much units can do per turn, the cap is much higher than in a traditional 4X game.
development technology is no longer just climbed the tree. The direction of technological progress is not predetermined, but the player must choose a technology to develop among several cards drawn at random. Unselected cards are discarded until reshuffled and reappear. Randomization helps keep the technology tree fresh and improves the playability of the game.
"old world" to add a lot of humanized details, such as cancel the wrong operation button and nested prompts floating window options.
in countless multiplayer mode play - from hotseat to asynchronous with friends, to the cloud.
based on real or fantasy world of Mods further into the new world, the empire and dynasty opened unlimited choice.

【Screenshot】







【Configuration Requirements】

OS: Windows® 7 SP1 64 Bit
CPU: Intel i5-6400 2.7ghz or similar
Memory: 8 GB RAM
Graphics: NVIDIA GTX 770 / AMD R9 290
DirectX Ver: 11
Storage: Need 10 GB Available space