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The combat system of "Salt and Sanctuary" will be very deep. One-handed weapons can be equipped with shields or deputy crossbows. They can also hold heavy weapons. Each weapon has its own unique movement design, long-range attacks are also magical, bow and arrow systems, and props such as knives can be thrown. Of course, the higher the load, the greater the impact on your speed and recovery, so the trade-off between defense and agility will be very interesting.